Batmakumba No. 1
Video performance interativa.
Mac Mckean, Talita Miranda, Jose Hinestrosa
Cantora: Karina Zeviani
BATMAKUMBA Č um vĚdeo em colaboraÁ“o produzido como uma performance interativa. Os efeitos visuais, feitos em Max-Msp-Jitter, respondem `a variaÁžes no audio e `as manipulaÁžes feitas pelo grupo ao vivo. A canÁ“o Batmakumba (1968, Gilberto Gil e Caetano Veloso) foi usada porque tem uma estrutura que mapeia uma pir’mide inversa: as texturas de som se tornam mais simples gradativamente e inversamente complexas. A nossa intenÁ“o Č a de usar dessa estrutura escondida da canÁ“o e de carregar essa estrutura para uma representaÁ“o visual. Tanto a textura do som, a estrutura da canÁ“o, a textura e estrutura visual, refletem a mesma "pir’mide" escondida ou implica numa pir’mide revertida. A maior parte das experiÍncias com interaÁ“o de som e imagem diretamente permitem o audio (batida ou volume) modificar ou criar a aparÍncia visual do trabalho. Em alguns casos, como nesse, existe o audio-visual retorno em loop, cada elemento impacta o outro. No entanto, nesse experimento, tentamos ir alČm nesse conceito, mandando esse retorno atravČs de uma forma n“o aparente que desenhar· a saĚda do audio e video. Video projeÁ“o, 4', DVD
A live video performance.
Mac Mckean, Talita Miranda, Jose Hinestrosa
Singer: Karina Zeviani
BATMAKUMBA is a collaborative live video piece. Visual effects are done in Max-Msp-Jitter and respond to changes in the audio and to the input of the performance team. The song "Batmakumba" (1968, Gilberto Gil e Caetano Veloso) has a sound structure that maps to an inverse pyramid: its textures become increasingly simple and then increasingly complex. We intended to take this hidden structure and employ it in a visual representation of the song, using it both to determine the structure of the video and the texture of the video. In other words, the song structure, the visual texture and the visual structure all reflect the same hidden or implied reverse pyramid. In the second half of the song, we closed the loop of manipulation, altering the audio texture itself so that it responds to the video texture. Most experiments with direct visual-audio interaction allow audio (such beat or volume) to modify or create the work's visual component. In this case, we have established an audio-visual feedback loop, with each element impacting the other. We go one further, sending this feedback loop through a hidden form, the inverse pyramid, which further informs the output. This work gives musical and visual form to non-physical abstractions.
Batmakumba

Batmakumbayęyę batmakumbaoba
Batmakumbayęyę batmakumbao
Batmakumbayęyę batmakumba
Batmakumbayęyę batmakum
Batmakumbayęyę batman
Batmakumbayęyę bat
Batmakumbayęyę ba
Batmakumbayęyę
Batmakumbayę
Batmakumba
Batmakum
Batman
Bat
Ba
Bat
Batman
Batmakum
Batmakumba
Batmakumbayę
Batmakumbayęyę
Batmakumbayęyę ba
Batmakumbayęyę bat
Batmakumbayęyę batman
Batmakumbayęyę batmakum
Batmakumbayęyę batmakumbao
Batmakumbayęyę batmakumbaoba
Batmakumba

Batmakumbayęyę batmakumbaoba
Batmakumbayęyę batmakumbao
Batmakumbayęyę batmakumba
Batmakumbayęyę batmakum
Batmakumbayęyę batman
Batmakumbayęyę bat
Batmakumbayęyę ba
Batmakumbayęyę
Batmakumbayę
Batmakumba
Batmakum
Batman
Bat
Ba
Bat
Batman
Batmakum
Batmakumba
Batmakumbayę
Batmakumbayęyę
Batmakumbayęyę ba
Batmakumbayęyę bat
Batmakumbayęyę batman
Batmakumbayęyę batmakum
Batmakumbayęyę batmakumbao
Batmakumbayęyę batmakumbaoba

Contact:Talita Miranda @ tm620@nyu.edu